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User Guide


The following are prohibited:

  • Using automated tools/macros/autobuyer/sell catcher/auto message sender is illegal and will lead to account removal.
  • Registering or having control of more than one account
  • Sharing passwords with other people and logging into accounts that are not yours
  • Your account is to be played by you alone and not shared with others in your household or utilizing remote access software.
  • Posting links in the Kings of Chaos chat, Kings of Chaos forums, or anywhere it is against the policies
  • Registering an email address that is not yours
  • Registering more than one account, or transferring your account to someone else
  • Advertising through PM or any other method
  • Recruiting a player through PM with excessive messages
  • Downloading any part of the Kings of Chaos website with any piece of software other than a web browser
  • Using any process that automatically gets information from the website
  • Using any process that automatically posts information to the website
  • Using any process that combines multiple gameplay actions (attack, sabotage, etc) into one user action, including loading multiple stats pages at once.
  • Accessing any part of the Kings of Chaos website via proxy/VPN/tor or similar
  • Using any form of Virtual networks, machines or servers.
  • Using features otherwise than intended
  • Posting inappropriate content
  • Attempting to cause harm to the any of the Kings of Chaos servers
  • Attempting in any way to circumvent the mechanisms set up to keep Kings of Chaos fair
  • Resetting your account to take advantage of the turns/exp given then selling to another player can lead to all weapons/upgrades reversed from the intended recipient.

Rules regarding accounts played via Proxy, VPN, Tor server:

Due to the Game Admins not being able to truly identify accounts using Proxy, VPN or TOR servers as legitimate players and not used as a multi-account, the use of these is strictly banned. Any account attempting to use such servers will have aspects of their account adjusted to remove the chance of any unfair advantage. This will include (but is not limited to) armory contents, soldiers, and upgrades. There is no acceptable reason to use these servers which means the Admins will not accept the use of these as a necessity to play the game as a reason for using them.

Rules regarding accounts on the same IP/same household:

  • Accounts that appear on the same IP/same household are not allowed to attack, sabotage, raid, sell, bank other accounts on the same IP/same household
  • Once you appear on the same IP/same household as someone else you cannot take sells from that account(s)
  • If someone on an IP/same household is found to be violating the rules then all accounts on that IP/same household will be removed from the game

Accounts that appear on the same IP/same household cannot be used to give an unfair advantage which includes the following:-

  • Gold from more than 1 account on the same IP/same household cannot be given to the same player via sells.
  • A third party cannot be used to take gold from players on the same IP/same household to funnel the gold to another player.
  • If one account on an IP/same household sells to a player anyone else on that IP/same household cannot sell to that player.
  • NO MULTIPLE ACCOUNTS ALLOWED, while we allow family members/friends to play in the same household we make sure that it is not 1 single person playing the accounts on the same IP/same household. Accounts made to bypass the multiple account rule claiming to be family members/friends are immediately removed from the game.

When sharing your link, you may do the following:

  • Post your link on message boards where it is allowed and is on-topic
  • Email your link to your friends or send it to them on instant messenger
  • Have people who are not signed into the game click your link
  • Have your link in your Facebook/twitter/instagram etc. profile
  • Post your link on a personal website

Alliance Scripts

All scripts created for Kings of Chaos website must adhere to the following rules:

  • All gameplay decisions/actions must be made and executed by a human and under no circumstances be an automated process
  • Scanned gold via an alliance script CAN only be visible on battlefield.php and a players stats.php with a numeric ID
  • Custom alliance pages (target list, farm list, war list) CANNOT have a players gold displayed or any indication of what gold a player is currently holding. Stats such as SA, DA, Spy, Sentry and TFF are allowed for informational purposes.
  • Displaying a person's Turn Based Gold (TBG) should only be for informational purposes, custom pages CANNOT be sorted using this figure.

All tool developers must allow a Kings of Chaos admin a fully-functional test account to ensure compliance with these rules. If you are a developer and have questions, please email a Kings of Chaos admin. Kings of Chaos does not maintain a list of "approved" tools - updates to a previously-legal tool may make it illegal. Use of browser add-ons and tools is at your own risk.

Failure to adhere to the above posted rules and guidelines may result in account suspension or termination. Kings of Chaos reserves the right to change these rules at any time, without notice.

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In Kings of Chaos, you are in command of an army of either humans, elves, dwarves, orcs, undead, hobbits or goblins. The aim of the game is to strengthen your army to attack other players and take their gold, raid other players to kill their soldiers, sabotage or revenge sabotage other players to destroy their weapons! Players are ranked so you can see how your forces stack up to everyone else.

To build up your attack and defense strength, you must have the soldiers to do so. Soldiers per Minute upgrades will help you to gain soldiers, you will also take hostages when attacking which you can then heal. The Hostages you heal will then become untrained soldiers. You may also hire mercenaries or train your soldiers. You can also trade experience for soldiers on the Trade page. Each time you gain an additional soldier, your attack and defense strength will increase slightly, as will the amount of gold you receive per turn. The number of officers you can have is unlimited, so the more people who sign up to be your officer the faster you can build your alliance.

To train your soldiers, use the Training page. Soldiers can be trained to be specialists in either attack or defense - whichever you choose, they will boost that ranking further, while ceasing to contribute to the other ranking. You can also train soldiers to become spies or sentries, which will be discussed in more detail later. In this case they cease to contribute to your attack/defense strength and the amount of gold you get per turn, as instead they are being kept in readiness for any covert missions you may choose to send them on.

You can hire mercenaries on the Training page, but only up to a strength of 33.33% of your total force - so for every 3 normal soldiers you gain, you can hire one more mercenary. Mercenaries contribute to your attack or defense strength, but do not contribute to the amount of gold you gain each turn.

Weaponry can be purchased (and repaired, sold or scrapped) on the Armory page. For each race there are various weapons available for both attacking and defending, becoming increasingly expensive as they become more effective. The exact strength of each weapon in your armory is dependent upon its state of repair (weapons become damaged during battles and must be repaired to remain fully effective), and also your level of siege technology and fortifications. Higher levels of siege technology and fortifications raise the strength of every single weapon you possess, so they are well worth upgrading. You can upgrade your siege and fortification levels on the Upgrades page.

Covert Action is a general term for your Spy and Sentry ratings. Your force of spies becomes more powerful by training soldiers to be spies. Every spy you train increases your spy strength, and therefore helps you move up in spy ranking. Also, if you conduct many espionage missions spies will sometimes get caught, so you will need to replace them. If your spy rating is high, you will be able to see more players' gold on the battlefield without having to spy on them. Your force of sentries becomes more powerful by training soldiers to be sentries. Every sentry you train increases your sentry rating. The higher your sentry rating, the harder it is for other players to see your gold on the battlefield, spy on you or sabotage/revenge sabotage your weapons. If you invest in spies or sentries you should upgrade your covert skill when you can. Upgrading applies to your entire force of spies and sentries. Upgrading covert skill, training spies and training sentries can all be done one the Training page.

  • You will need 2-1 spy to sentry ratio to see their gold on the battlefield and vice versa for sentry details.
  • You need 1-5 spy to sentry ratio to be able to successfully recon a player.
  • To successfully sabotage/revenge sabotage a player you will need 1-1.7 spy to sentry ratio. ie. if you have 100m spy you can sab up to 170m sentry.
  • You can now recon a player 30 times per 24 Hours.
  • Sabotage attempts are now maxxed out at 10 attempts per 24 Hours.
  • Revenge Sabotage attempts are now maxxed out at 3 attempts per 24 Hours.

Race Bonuses

Each race in Kings of Chaos has a particular area in which they excel. These can work to your advantage in gaining higher rankings, so it is worth considering them before choosing your race:

  • Humans: 25% Income Bonus, 10% Attack Bonus, 5% Defense Bonus, -5% Sentry Bonus
  • Dwarves: 10% Income Bonus, 25% Defense Bonus, -5% Spy Bonus, 10% Fewer Casualties
  • Elves: 5% Income Bonus, -5% Attack Bonus, 20% Spy Bonus, 5% More Hostages From Attacks
  • Orcs: 5% Income Bonus, 20% Attack Bonus, -5% Sentry Bonus, 10% More Hostages From Attacks
  • Undead: 20% Income Bonus, 15% Sentry Bonus, 25% Fewer Casualties, 15% More Hostages From Attacks
  • Hobbits: 15% Income Bonus, 5% Attack Bonus, -10% Spy Bonus, 25% Sentry Bonus
  • Goblins: 15% Income Bonus, 10% Attack Bonus, 10% Defense Bonus, -5% Spy Bonus, 5% Sentry Bonus

Current TBG Era 12 (Turn-based gold) by race for all soldiers and covert troops:

  • Humans: Untrained, trained attack, and trained defense soldiers earn 2.5 gold per turn. Soldiers trained into covert troops (spies and sentries) earn 1 gold per turn.
  • Dwarves: Untrained, trained attack, and trained defense soldiers earn 2.2 gold per turn. Soldiers trained into covert troops (spies and sentries) earn 0.88 gold per turn.
  • Elves: Untrained, trained attack, and trained defense soldiers earn 2.1 gold per turn. Soldiers trained into covert troops (spies and sentries) earn 0.84 gold per turn.
  • Orcs: Untrained, trained attack, and trained defense soldiers earn 2.1 gold per turn. Soldiers trained into covert troops (spies and sentries) earn 0.84 gold per turn.
  • Undead: Untrained, trained attack, and trained defense soldiers earn 2.4 gold per turn. Soldiers trained into covert troops (spies and sentries) earn 0.96 gold per turn.
  • Hobbits: Untrained, trained attack, and trained defense soldiers earn 2.3 gold per turn. Soldiers trained into covert troops (spies and sentries) earn 0.92 gold per turn.
  • Goblins: Untrained, trained attack, and trained defense soldiers earn 2.3 gold per turn. Soldiers trained into covert troops (spies and sentries) earn 0.92 gold per turn.

If you are ready to start playing as commander of your own army, then click here to create an account!

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Quick Start Guide


In Kings of Chaos, you are in command of an army of humans, elves, dwarves, orcs, undead, hobbits or goblins. To be successful, you must manage your army and defeat your enemies. You must keep your troops in top condition and recover from losses. A powerful army will be strong in all four aspects of the game: attacking, defending, spying, and sentry (counter-intelligence). This makes it important to keep your forces and efforts relatively balanced in all these areas.


There are a number of ways to build your army and thus generate more gold and become more powerful:

  • If you tell friends about Kings of Chaos, you may recruit them as your officers: give them your recruit link in your command center and have them join you.
  • Finally, you may buy mercenaries - soldiers that will fight for you but will not generate extra gold.

Getting Started (Creating/Activating your account)

To create an account and establish your presence in the Land of Chaos you must register an account. To do this click the "Register" link in the Menu Bar on the left, or click on one of the Join Humans/ Join Dwarves/ Join Elves/ Join Orcs/ Join Undead/ Join Hobbits button to pick your race. You will then need to enter a username, password, email (not required upon signup although needed to retrieve your login details if you forget them) then click the recaptcha box to prove you are human and click Sign Up now. Once you've done this, you are ready to log in and command your army. Congratulations! You are now a Player in Kings of Chaos.

New Players

As a new player your account is in protection mode. You are not able to attack or be attacked by anyone in the game, you also cannot send or receive ingame messages. The protection is lifted after 5 minutes, this enables you to have a look around the game, spend your start up gold, you can also conquest to gain experience which helps in the game. Get a feel for the game during this protection mode as once the protection on your account is over that is when the fun begins.

Menu Bar

The Menu Bar contains most of the important features and tools of Kings of Chaos. Located on the left of the page, it allows you to navigate through different aspects of your army and manage your forces.

Command Center

The Command Center is where you can see a broad outline of your forces.

  • Your Recruiting Link is found at the top of the Command Center. This is the primary method many players use to build their armies. Give this link to your friends to recruit them as your officers.
  • User Info shows your general contact information.
  • Military Overview Shows you general military stats, such as what your siege level is at and what fortifications you have. It also shows you how much gold you have and how much you are generating.
  • Officers that you may have show up under this heading. Officers help build your army, and you may also choose to work with them as close allies.
  • Military Effectiveness shows you your Attack, Defense, Spy, and Sentry ratings, as well as how you are ranked against other KOC players in these categories. This section shows you how well you are doing and how you stack up to other players in each aspect of the game. You can now also see the rating needed to gain a rank in each stat.
  • Personnel shows you how your forces are distributed.
  • Previous Logins gives you the IP addresses and times of the last five logins to your account.
  • Preferences is where you go to modify the setting on your account. Be very careful in this section - many of the changes here cannot be undone.


When you wish to venture out beyond the safety of your fortifications, click the Attack button. Here, you will view the Battlefield, a listing of other players ranked near you. If you have previously reconned a player, you will see an eye in the first column which will link you to your intelligence log when clicked. The amount of gold in a player's treasury will be displayed if your Spy Rating is much larger than the opponent's Sentry Rating. You can page through the battlefield and search for other armies to attack or spy on. Once you click on a player's name you will see their User Stats, where you can see basic info about the player, any officers the player has, and you can recognize the player as friend, neutral, enemy, alliance member, or ignored if you wish to ignore all messages from them. From the User Stats panel you can choose to send a personal message, or conduct an attack, recon, sabotage or revenge sabotage mission.

  • Attack Mission - If you attack successfully, you will steal a portion of the enemy's available gold based on the damage you inflicted and the relative sizes of your armies. There is also a chance that you or your opponent will suffer casualties, based on army size and damage inflicted. The actual damages/repairs are shown on your armory page and not in the attack log. The casualties are listed with mercenaries and soldiers under "your losses" and any covert (spy or sentry) losses are shown in the "details" of the attack log. You now also take Hostages while attacking, click Hostages to see what it's all about.
  • Raid Mission - If you raid someone you receive less gold and use less turns than a normal attack, raiding is used to inflict more damage to an account to kill spies/sentries.
  • Reconnaissance Mission - You can conduct Recon missions to view info about an opponent's fortifications and forces. The chance that the mission is a success is dependant on the overall strength of the spies you send, as well as the enemy's Sentry Rating. If the mission is not a success you will no longer lose a portion of the spies you sent. There are a maximum of 30 recons permitted on a specific target per 24 hours.
  • Sabotage Mission - If your opponent has overwhelming defense or has been relentlessly assaulting you, perhaps you may choose to engage in sabotage. In these missions, when you send a number of spies you specify what type and quantity weapons you want to try to sabotage. If your spies make it past enemy sentries they will attempt to sabotage part of the enemy's armory. If you attempt to sabotage too much of the enemy's armory the sabotage will likely fail, and no sabotage mission is guaranteed to be successful. If you fail in a sabotage mission, you may lose a portion of your spies and even some of the tools they carry. You are allowed a maximum of 10 successful sabotage turns against a player per 24 hours and limited to 10 attempts to achieve this. Will you succeed the maximum 10 attempts, well that is up to your spies.
  • Revenge Sabotage: When a player has been sabbed to their max daily loss and they choose to sabb your account, Revenge Sabbs open up on the players attack page so you get to have 3 attempts at getting revenge on that player. You can be successful 3x only.
  • Personnel and Military Effectiveness - When you are preparing to attack, you are also shown your army stats again so you can make sure you want to go through with the mission, and in the case of covert missions, how many spies you have to dedicate to the task. In general, if your opponent has a larger army TFF (total fighting force) than yours, you will steal more of their gold as a reward.

Attack Log

Here you can see details of incoming and outgoing attacks. This can be a very useful way to see how much offensive and defensive damage you do on average, who you need to try to get protection from, or what armies you have had success with in the past. In your attack log you will see Attacks on You and Attacks on Others, and you will be able to page through the attacks if there are too many to fit on one screen.

Farm List

Finally, you can now add/remove players to the Farm List. Useful information will be available for you to keep an eye on those you like to attack most often.

War List

Alliances can now add targets to the War list page. Owner/Admins are now able to add/remove a player, alliance or even a whole chain from the top commander to the lowest member. Once added you can then View More Info on a player that will show Alliance stats for that player.


To help improve the skills and strength of your soldiers, you may send your soldiers on conquests against various denizens of the Kings of Chaos world.

  • To begin, you quest starts with Wolves, after 15 successful conquests you will open up a new level which may require you to upgrade your Siege level in your armory to be able to attempt the new level.
  • Each level will give you 75 Experience for each successful, defended conquests give you 50 up until you hit 53 attempts, where it will decrease the more conquests you undertake.
  • You will also receive gold for each time you conquest but be warned you will incur damages to your weapons.
  • The valuable Experience you gain can be used to upgrade your economy or technology levels in the upgrades page or use it trade in the trade center.
  • Fire Giant: The final conquest only gives you experience, you DO NOT receive gold or damages by undertaking Fire Giant. You will always be defended only on Fire Giants regardless of your SA. You will still receive experience for doing so.
  • You may undertake the same conquest multiple times as per your requirements.

Conquest Levels

To be successful on all conquests you will need at least double SA strength to each conquest opponent's strength.

  • Wolves : Siege upgrade needed - None - Reward : 10 soldiers and 75 exp for successful / 50 exp for defended.
  • Halflings : Siege upgrade needed - Flaming Arrows - Reward : 10 soldiers and 75 exp for successful / 50 exp for defended.
  • Gnomes : Siege upgrade needed - Ballistas - Reward : 20 soldiers and 75 exp for successful / 50 exp for defended.
  • Ogres : Siege upgrade needed - Ladders - Reward : 20 soldiers and 75 exp for successful / 50 exp for defended.
  • Goblins : Siege upgrade needed - Trojan Horses - Reward : 4 helmets and 75 exp for successful / 50 exp for defended.
  • Wraiths : Siege upgrade needed - Catapults - Reward : 9 helmets and 75 exp for successful / 50 exp for defended.
  • Giants : Siege upgrade needed - War Elephants - Reward : 41 helmets and 75 exp for successful / 50 exp for defended.
  • Wizards : Siege upgrade needed - Siege Towers - Reward : 150 helmets and 75 exp for successful / 50 exp for defended.
  • Fairies : Siege upgrade needed - Trebuchets - Reward : random gold and 75 exp for successful / 50 exp for defended.
  • Spectre : Siege upgrade needed - Black Powder - Reward : random gold and 75 exp for successful / 50 exp for defended.
  • Ghost : Siege upgrade needed - Black Powder - Reward : random gold and 75 exp for successful / 50 exp for defended.
  • Fire Giant : Siege upgrade needed - Black Powder - Reward : no gold but 50 exp for defended. You will always be defended only on Fire Giants regardless of your SA. You will still receive experience for doing so.

****Exp reduces the more conquests you do. Soldier/Weapon stop after 600 conquests per level. ****


Your Armory is where you keep track of your weapons, and keep them in fighting condition.

  • Current Weapon Inventory is where you see the weapons you currently own, as well as their strengths. If your weapons are damaged, it is cheaper to repair them than to buy new ones. You can also sell weapons at a reduced rate for gold.
  • Current Tool Inventory is where you see the tools for sentries and spies that you currently own. You can also sell spy and sentry tools at a reduced rate.
  • Buy Weapons allows you to purchase new weapons for your forces. In general, the more expensive a weapon is, the stronger it is. Some weapons are unique to your race, while others can be bought by anyone.
  • Buy Tools allows you to purchase new tools for your spies and sentries, making them much more effective.


In the Alliance section you can create your own alliance or join another player's alliance.

  • Start an alliance by entering the alliance you would like to use to rule over Kings of Chaos.
  • Once you have created an alliance you can give others your alliance join link which is located at the bottom of your alliance page.
  • Once other players join your alliance by clicking the link you will need to approve them.
  • In the alliance center you can also disband alliance, set various levels of members ie. Owner, unapprove or demote them.
  • Players can now upload an alliance image they would like to use to promote their alliance. The image will appear once approved by game admins at the top of your alliance page. Admins will not approve offensive or sexually explicit images (If you do not think it will be approved then do not upload it).
  • Once an alliance image has been submitted via the owner of the alliance that image will also appear on a players stats page underneath what alliances the player is a part of.
  • Alliance stats are also listed underneath the alliance image.


  • Personnel shows you how many soldiers, mercenaries, spies, sentries, etc you have.
  • Train Your Troops allows you train your untrained soldiers to be attack or defense specialists, or to be skilled in the subterfuge of spies and sentries. Here you can also revert any attack or defense soldiers to regular units.
  • Hostages can be healed on the Training page, you can also see a breakdown of how many Hostages you have taken, lost, healed.
  • You can use the Training/Hostage calculator to work out the cost to train your soldiers or heal your hostages.
  • Previous/Next Rank gain is now also added to this page, you can see where your stats stand against the rank below and above you.


Upgrades is where you can upgrade all aspects of your account to make it stronger.

  • Upgrade Siege/Fortification levels to enhance your Attack/Defense ratings.
  • Upgrade Covert Skill/Sentry Skill makes all of your spies and sentries more powerful - it is a very effective way to increase the power of your covert forces.
  • Increase your Experience Per Minute - a most important upgrade you will need, more Experience per minute the more you can use for trading and upgrades that require Experience.
  • Increase Soldiers Upgrade, one might say the best addition to the game. Every upgrade will increase the soldiers you receive per turn. With the Recruiter removed you will need this upgrade to help build your army.

You will also find an Upgrade advisor on the Upgrade page. This will help you work out how much your stats will increase with whatever upgrade you choose to do.


Your intelligence files are similar to your attack log, but they give you details of covert missions from and against you. Here you see details of Intercepted Intelligence Operations as well as Intelligence Files from missions you have conducted. Not all missions are intercepted and therefore you will not see everyone who has reconned you or sabotaged you. Not all recons or sabotages done by you were intercepted either, this is called "ghosting". When no missions are intercepted, that player has been "ghosted".


Players can now utilize the Trade section to trade Experience for turns, instant soldiers, commander and race changes. The trade center is subject to change and could even see additional trades added.


Kings of Chaos now has a SAFE. A percentage of your turn based gold + your economy upgrade is deposited into your SAFE, you can also upgrade to allow more to be deposited into your SAFE. When you have the desired amount you wish to withdraw you can withdraw it to spend on weapons, tools and upgrades. Be aware that many will look to steal your gold when you withdraw it so be quick. There are a lot of thieves in Kings of Chaos. Race bonuses are not included in the deposited gold.

You will also find Experience Deposit has been added to the Safe page. Here you can deposit Exp you have on hand to use towards Exp Upgrades. The Upgrages on the Safe page can only be used via Deposited Exp.

Technological Development, Economic Development and Safe upgrades are now also on the Safe page. Banked Experience can only be used to undertake these upgrades. Don't have enough banked exp, deposit some.


The statistics page gives players a range of commands that can be used in the #koc-stats channel on Discord to give players information on all aspects of the game.


Recruiting is an effective way for you to build your alliance, the more officers you have the more effective your alliance will be during wars. You can use your recruit link at the top of your command center, give it to your friends, family, online buddies, that guy that stands on the street corner selling fake watches. The more people you give it to the more chances you have of luring them into being your officer. Then you can wage war on those you wish to destroy.


On the Training page you can see the details of your current troops, and you can hire mercenaries. Mercenaries can be hired as attack specialists, defense specialists, or all-purpose troops. Once hired, they cannot be retrained. Mercenaries cannot be spies, and do not contribute to the amount of gold you receive each turn, but they do boost your attack and/or defense strength (depending on what type of training they have). Mercenaries become available for hire randomly and their numbers are limited so there are often none available shortly after that. You can only have 33.33% of your army consisting of mercenaries. Mercenaries are added to your total fighting force (TFF) and they have to die to lower your TFF.

Buddy List

The buddy list can be used to keep track of people who you recognize as either neutral, friend, enemy, ignored or alliance members. You can recognize players via the drop down on their stats page. You are allowed a maximum of 180 players per buddy type. (Hopefully that's 180 friends, not 180 enemies!)


The Logout option on the menu will log you out from Kings of Chaos. This is useful if your computer is used by more than one person, to prevent others from accessing your Kings of Chaos account. If you stop using the site for a length of time, you will be automatically logged out anyway - this is to help reduce the load on the extremely busy KoC webserver.


The Send Message page is accessed from a user's stats page, by clicking on the Send Message button. You are then presented with a page which has areas for you to enter a subject and a message to be sent to that user.

When someone has sent you a message in this fashion, you will notice the message indicator beneath the main menu will change to show how many new messages you have waiting for you. To read them, simply click on the red number and you will be taken to the Read Messages page. The most recent message will appear at the top of the page, with older messages beneath it in reverse order of receipt. You can use the buttons on the right to Reply to or Delete each message. You cannot send messages to newly created accounts until their rank has been updated to the battlefield.

Recent Logs

This box indicates when you were last attacked, sabbed, revenge sabbed, or reconned. Even if a player ghosts you the last sabbed still indicates when someone sabbed you.

Experience per turn

Players can now upgrade their EXP (Experience per turn). You can use the Experience you gain to trade for turns, soldiers, commander and race changes, SAFE upgrades, Econ upgrades and Tech upgrades.

Daily Login/Activity Bonus

Players now receive a daily login/activity bonus. Players will receive this bonus once per day, See below for bonus details.

  • Day 1: 100 Experience + 100 Soldiers
  • Day 2: 200 Experience + 200 Soldiers
  • Day 3: 300 Experience + 300 Soldiers
  • Day 4: 400 Experience + 400 Soldiers
  • Day 5: 500 Experience + 500 Soldiers
  • Day 6: 600 Experience + 600 Soldiers
  • Day 7: 1000 Experience + 1000 Soldiers

    After 7 days the bonus resets to Day 1.

If you fail to login consecutively your bonus resets to Day 1.


You can now store information about a player for future reference in the Notes Section of a Players Stats page. By simply typing in the notebox, you can store information, multiple notes or remove notes no longer needed. Only the player creating the notes can view/store/delete them so no one else has access to this information. Notes stored on a user will carry over from Era to Era unless you delete them or the player deletes their account.

If you are ready to start playing as commander of your own army, then click here to create an account!


New additions to Kings of Chaos Era 12

Start Up

  • All players start with 1 Commander Change.
  • All players start with 0 Race Change.

Unit Production

  • Unit Production has been removed, you will need to rely on Soldiers Per Turn and Hostages taken to build your army.

SA/DA Upgrades

  • SA and DA upgrades now have the same multiplier and levels.


  • 5m Weapons/Tools cost has been reduced to 2m gold and carry strength of 2,250.
  • Resale value of weapons/tools set to 40% of buy value.
  • Removed Weapons that really do not need to be available, making way for new Weapons in future Eras.


  • Trade for turns has had a slight adjustment in turns received. There are now only 2 options to trade experience for turns.
  • Race and Commander changes now cost 2,500 Exp.


  • Gold stolen via raiding a player has been increased by 20%.
  • Exp from raids increased from 15 win/5 loss to 25 win/15 loss.
  • Casualties from attacks/raids issue has been rectified, you will now suffer more losses when attacked.
  • Attacking now requires you to have 2.5% SA of the players DA and be within 400 ranks.
  • Higher TFF vs Lower TFF %s adjusted, you will have to work that out for yourself.
  • Lower TFF vs Higher TFF gold steal has been changed. You can steal 100% but not all the time.
  • TFF is now calculated according to Attack Soldiers, Defense Soldiers, Untrained, Attack Mercs, Defense Mercs, Untrained Mercs for both Attacker and Defender. So no more hiding behind Attack Mercs to not lose lots of gold. enjoy!!!!


  • Sabotage attempts changed to 10, Revenge Sabotage attempts changed to 3.
  • Maximum Spies you can send on a sabotage mission has been reduced to 20, gotta help with losing those Tools.
  • Gold and Exp from sabotage now requires 100m value to be sabotaged increased from 10m.
  • Sabotage AAT on a player has been reduced 20%, max % is unchanged so you now have more of a chance to sabotage before revenge sabotage kicks in.
  • Hoarding Sentries is now less effective during sabotage missions. Success ratio has also been adjusted. enjoy!!!!


  • Hostage heal cost is now 1,500 gold per hostage.
  • Hostages will be taken randomly from Untrained, SA, DA, Spies and Sentries.
  • Hostages need to be healed before Sunday, if you do not heal them they will die, 100% hostage deaths every Sunday.


  • Lost Weapons/Tools | Purchases Logs now also shows Hostage logs. You can now see where you lost your hostages when you were attacked.
  • Attack log now shows where you have taken hostages from the personnel of the player you attacked.


  • Safe can now be upgraded to 40%.
  • Deposited Gold now shows per minute, hour and 24hrs.

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New additions to Kings of Chaos Era 11

Experience Safe

Experience Safe: The Safe page now has the option to deposit experience into a bank so that you can save up to upgrade Tech, Econ and Safe.

Experience Cap

Experience is now capped at 30,000. Once your cap is reached your Experience Per Turn is automatically deposited into the Experience Safe. Experience gained from attacking/raids/sabotage/renvege sabotage does not count towards the cap. Only Experience Per Turn is capped.

New Weapons/Tools

New Weapons/Tools added: We have now added 5,000,000 cost weapons/tools with the strength of 4,500. For those not wanting a big army these weapons will be an advantage although strength isn't as high as others ;).

War List

War List: Owners/Admins of an alliance also solo players now can add players to the War List page.

  • Add Player, used to add those pesky players your alliance wants all members to take actions against.
  • Add Alliance, going to war with a certain alliance, use this to add just that alliance you want your members to destroy.
  • Add Chain, not satisfied with just the alliance but want to war all players from SUPREME commander right to the very bottom of the chain.
  • More Info column, click view to see more info from your alliance on that player.
  • Page is not fully functional as we are still working on it.

Farm List

Farm List: finally a page to keep track of those targets you want to farm without having to go through your attack logs.

  • Page is not fully functional as we are still working on it.

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New additions to Kings of Chaos Era 10


Hostages: Hostages can be taken simply by attacking another player. Once you have taken hostages you will need to heal them, you can do this in the Training page. Each Hostage will cost 5,000 gold to heal, once you have healed them they will then become untrained soldiers which will give you gold per turn. You can train them to SA/DA soldiers or Spies/Sentries, if you wish or leave them as untrained. If you choose not to heal them they will remain injured and cannot die during an attack or when attacked, they will remain as Unhealed Hostages for as long as you want them to be and will not give any gold towards your treasury.

**How Hostages work:- You take hostages while attacking another player. Those hostages are taken from Untrained Soldiers, if no Untrained Soldiers then Defense Soldiers are taken, if no Defense Soldiers available then you take Strike Soldiers. Hostages are not taken from Mercenaries, you still lose Mercenaries if you have them from attacks, having Mercenaries stops you from losing Untrained/Defense Soldiers when attacked.**

Revenge Sabotage

Revenge Sabotage: In previous eras if a player who destroyed an item(s) from your armory was capped on their daily sabotage limit, you were helpless as they hid behind gameplay protection. Era 9 is now time for REVENGE, if a player sabotages your armory, you can now sab them back regardless of their daily sabotage limit. You are able to perform 3 attempts max. If you have sabotaged them prior to them being maxxed and find yourself sabotaged by them you will not be able to perform the 3 revenge sabotages. This means either you utilize 10 max attempts on them or you get to revenge sabotage them if they are maxxed when you undertake the sabotage mission.

  • If you sabotage someone before they are maxxed 10x with any of the attempts successful, you do not get to revenge sabotage.
  • If you sabotage someone before they are maxxed and are unsuccessful in your 10 attempts and they sabotage you and they are maxxed, you do get to revenge sabotage them.
  • If someone that has been maxxed sabotages you, you can revenge sabotage them, but you cannot sabotage them for your 10 attempts if they become unmaxxed as you have already revenge sabotaged them.

Soldiers Per Turn

Soldiers Per Minute/Turn: This has now replaced the old monotony of "clicking" or "recruiting" as a way to build your army. You will start the Era with 1 soldier per turn (1440 daily) and can upgrade up to 50 soldiers per turn (72,000 daily). Which path will you choose now? Upgrade lists can be found here KoC Upgrades for your reference.

Donor Status. See Donate to see what its all about.

  • Donor status on your stats page that will let others know that even though you do not get an advantage over others you do have supporter status.
  • Donor status on our game chat on Discord. Your role gives you donor status and you get access to the donor channel.
  • Donor status on the forum.

Discord Statistics Game Bot

Kings of Chaos would like to introduce our new bot on discord named "koc-stats".

KoC Stats will be available for all players using discord to access all these cool features that we have implemented with more to be added as we move forward. We invite everyone to come on discord, use #koc-stats and let us know what other features you would like to see implemented. This bot is available to all, NO SCRIPTS needed to access #koc-stats, NO need to be in an alliance to use it, all info is available to all. There is no hiding stats from #koc-stats!!!

Here is a list of some of the features available for use:-

  • Attack and Sabotage details for the past 24 hours.
  • Attack and Sabotage details for the past week.
  • Attack and Sabotage details for the past month.
  • Attack and Sabotage details for the whole era.

KoC Stats will also show you:-

  • Top 10 sabbers sorted by gold sabbed away.
  • Top 10 sabbers sorted by gold stolen during sabs.
  • Top 10 sabbers sorted by coverts killed during the missions.
  • Top 10 defenders sorted by gold sabbed from them.
  • Top 10 sabbed players sorted by gold lost during sabs against them.
  • Top 10 sabbed players sorted by total coverts losses during sabs against them.

Alliances will be able to add KoC Stats to their alliance discord servers so all players in all alliances will be able to view game wide statistics. Hope to see all of you on discord, enjoy!!!!

All you have to do is join Discord click here. If you're not verified on Discord, message a moderator, get verified. #KoC-Stats channel will be available for everyone that is verified.

  • Help commands can be seen using main command: "k!help" to teach you what you can get info on using KoC-Stats.
  • Help commands will be available to help you set up koc-stats bot to your own Discord Server.
  • #KoC-Stats channel to ask questions relating to koc-stats.

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Frequently Asked Questions

How much does this cost to play?
Nothing. It's free. Kings of Chaos is completely supported by our advertisers. Enjoy!

How are rankings calculated? All players are ranked in each of the four categories of attack strength, defense strength, spy rating and sentry rating. These four rankings are added to give your overall ranking.

What are the siege and fortification levels?
KoC Upgrades

What happened to all my stuff?
Era BETA_14 has begun! At the beginning of each Era, we reset everyone's weaponry and army size to give everyone a fresh start. Now is the time to rebuild and prove yourself better than those around you!

Why am I losing gold and soldiers?
You are probably being attacked. Check your attack log to see who attacked you, how many soldiers they killed and how much gold they stole from you.

How come I'm not listed in the rankings?
Ranks are only recalculated once every hour, so you will have to wait until rankings are generated to appear on the rankings page.

Why doesn't my rank improve when I get more weapons?
Ranks are only recalculated once every hour, so you will have to wait to see how your ranking has been changed by upgrades or purchases.

How are Alliance Rankings calculated?
Alliances are ranked by summing 1/(userrank+1) for every member of the alliance who has set that alliance to be their primary alliance. Top 10 Alliances are ranked by members' overall rank, Fiercest Alliances are ranked by members' Strike Action rank, etc.

Why don't I ever kill any enemy soldiers?
The bigger your army, the more casualties you are likely to suffer. Armies small enough will not usually suffer casualties because this would hurt the army much more.

How do I change my race?
If you have played Kings of Chaos in a previous age, the first time you log in you will be asked to select the race you want to play, if you want to change your race during an era you can trade exp for a race change in the Trade center. If you are new you will choose your race when you register.

I forgot my password, what should I do?
Go to this page and you can get your password emailed to you. Check your spam folder as well as your inbox, if you are still having trouble contact a game admin.

What is the ratio for my Spies to be able to successfully recon another player?
Your Spy rating needs to be 1-5 of the player you wish to recon Sentry rating, ie. if you have 100m spy you can recon up to 500m sentry.

What is the ratio for my Spies to be able to successfully sabotage/revenge sabotage another player?
Your Spy rating needs to be 1-1.7 of the player you wish to sabotage/revenge sabotage Sentry rating. ie. if you have 100m spy you can sab up to 170m sentry.

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New Player Tips

So you have found yourself in this realm of Chaos. There are certain tips and some advice you will be given from players with a wealth of knowledge, here are some to get you started.

  • Only do max of 1 or 2 attacks before spending the gold. Many players will be searching the Battlefield looking for gold, if you hit too many accounts at once you are surely going to lose what you have accumulated if you do not spend it.
  • Experience per turn is the best upgrade to get, it enables to build experience to use to trade for turns or use the experience for upgrades that require it.
  • Conquest is the best way to get experience. Each level will give you experience you can use for trades and upgrades.
  • When selling weapons or withdrawing your safe to upgrade use 1 window for the sell/safe withdrawal and 1 window for the upgrade page. Ideally you should have both windows side by side to enhance the speed in moving from one window to the other. As soon as you hit sell or withdrawal immediately go to the upgrade window and hit the upgrade you want. DO NOT WAIT for the confirmation message on page reload, if you wait it will increase the chances of you losing your gold to another player.
  • If you plan on selling your armory to upgrade or to give another player a sell or removing gold from your safe, DO NOT slay, conquest before doing so. Other players will look for any indication that you are online. If they cannot see that your account is acting as online it will lessen the chance of you losing your gold.


#koc-stats bot on Discord: Information on a channel on Discord available to all players. All commands are listed on the Statistics page ingame.

Alliance: Multiple players working together for a common goal, or just to have fun. You can find a list of alliances on the Kings of Chaos forums.

Armory: The place to purchase weapons.

Army Size: The number of recruits you have determines the amount of money you get each turn.

AAT: The amount of weapons/tools that can be destroyed by a successful sabotage/revenge sabotage.

Attack: To attack someone, you use 120 attack turns. These attack turns are replaced at the rate of one turn every minute, with 1440 turns available per 24 hours.You may store up to 20000 attack turns.

Attack Log: A log of everyone who you have attacked recently, and anyone who has attacked you recently.

Attack Turns: Attack turns are one of the crucial resources in the game. You use attack turns to pillage other armies and take their gold. To attack someone, you use 120 attack turns. These attack turns are replaced at the rate of one turn every minute, with 1440 turns available per 24 hours. You may store up to 20000 attack turns. You can also use your attack turns to raid someone, you will not receive as much gold as a normal attack.

Battlefield (BF): The Attack button in the Menu Bar on the left side of the page takes you to the Battlefield, a listing of other players ranked near you. If you have previously reconned a player, you will see an eye in the first column that will link you to your intelligence log when clicked. The amount of gold in a player's treasury will be displayed if your Spy Rating is much larger than the opponent's Sentry Rating. You can page through the battlefield and search for other targets.

Battlefield Policy (BP) : Unwritten rule alliances like to enforce on players. Mainly consists of:- "Do not hit me for x amount of TBG or you will be told off, reported for shit hitting, approved for alliance sabbs/masses". Your choice to abide by it or not, it is not KoC Law.

Blackpowder Missle (BPM): No longer the strongest attacking weapon.

CAPTCHA: Completely Automated Public Turing test to tell Computers and Humans Apart. The random images used to deter cheating.

Casualties: Normal losses suffered in the course of attacking and defending. If your army is not very big, you will probably not suffer very many casualties, if any.

Clan: See Alliance

Commander: The person whose page you visited before joining, possibly the person who told you about Kings of Chaos.

Command Center: Clicking here allows you to view your own stats, including stats that are not available to everyone else.

Defensive Action (DA): The total defending power of your army. Based on your trained defense soldiers, untrained soldiers, mercenaries, their weapons, and your Fortifications.

Dwarves: One of the races in Kings of Chaos. Dwarves get a 25% defense bonus, protecting them when attacked.

Elves: One of the races in Kings of Chaos. Elves get a 20% spy bonus,making them extremely good at recon, sabotage and revenge sabotage.

Era: The length of the round, which varies but usually lasts roughly three to four months. Between eras, your army size, wealth, weapons, and race will be reset, giving you a chance to change races. You will, however, get to keep your officers.

Experience: You can gain experience (exp) in many ways. You can gain experience from conquesting, a successful attack (120 exp per attack), defended (10 exp per attack), a successful raid (25 exp per raid), a defended raid (15 exp per raid. Also successful sabotage/revenge sabotage (random exp given) or via upgrading your Experience per turn. Experience can also be traded for turns and used for upgrades.

Fortifications: These contribute to the strength of all your defense troops and weaponry. The basic fortification is "Camp" - they can be upgraded in the Upgrades page.

Ghosted/ghosting: Sabotage/revenge sabotage or recon missions that are successful and were not intercepted so that the player who was sabotaged/revenge sabotaged or reconned has no knowledge or record of the mission.

Goblins: One of the races in Kings of Chaos. Goblins get; 10% Attack Bonus, 10% Defense Bonus, -5% Spy Bonus, 5% Sentry Bonus. This helps level the playing field.

Gold: The basic monetary unit of Kings of Chaos. Spend gold at the Armory to purchase weapons.

Hobbits: One of the races in Kings of Chaos. Hobbits get a 25% sentry bonus, helping them to protect their weapons.

Hostages: While attacking you take hostages from the enemy. Hostages need to be healed if you want them to become part of your untrained army. You need to heal them on the Training page. If you do not heal them a % will die every Sunday.

Humans: One of the races in Kings of Chaos. Humans get a 25% income bonus each turn.

Intelligence: A list of other players whom you have spied, sabotaged or revenge sabotaged, or from whom you have intercepted spies. NOTE: Not all missions are intercepted. As they are not recorded, they are called "ghosted".

Invisibility Shield (IS) No longer the strongest defensive weapon.

Losses: See Casualties

Lost Weapon Log: Gives you the ability to see what weapons/tools you have lost to sabotage/revenge sabotage. The lost weapons log is availble for viewing in your armory.

Low Hit: A hit that players will complain about if they deem the hit you made lower than what they think they can hold. It is up to you to work out what is a good hit for you, although could lead to someone becoming upset.

Officer: One of the people who visited your link and decided to join up. They help build your army.

Orc: One of the races in Kings of Chaos. Orcs have a 20% attack bonus making them fearsome in battle.

Player: A player in Kings of Chaos.

Purchases: Everytime you purchase a weapon/tool you can see it in your armory.

Profile: An in-depth description of a player, showing stats useful to know when deciding when to attack them..

Protection Mode: When your account has just been created or comes out of vacation mode, you must wait until you are ranked before you can attack anyone. This takes 15 minutes. Your account cannot be attacked within this time frame and will remain hidden on the battlefield.

Race: The type of player someone is. There are six races: Humans, Elves, Dwarves, Undead, Orcs and Hobbits.

Rank: Rank shows how well you are doing compared to all other armies in Kings of Chaos. Your rank is computed by adding your Strike Action, Defensive Action, Spy Rating, and Covert Rating. The person with the smallest sum will be ranked first, next smallest is second, etc. To achieve a high rank you must have good ratings in all four areas of the game.

Recent Logs: This box indicates when you were last attacked, sabbed, or reconned. Even if a player ghosts you the last sabbed still indicates when someone sabbed you.

Reconnaissance (Recon): Using spies to learn about another player's personnel, weapons, and military effectiveness.

Recruit Link: Used to recruit players from outside in the real world.

Revenge Sabbs: When a player has been sabbed to their max daily loss and they choose to sabb your account, Revenge Sabbs open up on the players attack page so you get to have 5 attempts at getting revenge on that player. You can be successful 3x only.

Rogue: Made up word by alliances to describe someone who loves to sabb.

Sabotage/Sabbed: Using spies to remove another player's weapons so they cannot be used in combat. All weapons or tools that have been successfully sabotaged are removed from your armory immediately.

Sabotage Experience/Gold Stolen: During each sabotage mission you are able to gain Experience and steal 5% of a players gold they are holding.

  • To gain Experience and Gold you must Sabotage/Revenge Sabotage over 100m value of whatever Weapon/Tool you are attempting to Sabotage.
  • For example 100 - 1,000 Strength Weapons/Tools, 223 - 600 Strength Weapons/Tools so on. It is up to you to work out the amount needed to Sabotage/Revenge Sabotage.

Sentry Rating: The strength of your counter-espionage forces. Based on the number of sentries in your army, and your spy level.

Siege Technology: This contributes to the overall strength of all your attack troops and weaponry. The basic is "None" - it can be upgraded in the Upgrades page.

Soldiers Per Minute: With the Recruiter removed from the game Soldiers Per Minute has been added. In the Upgrades page you can upgrade your SPM using gold to receive the level of soldiers you have added to your untrained every turn.

Spy Rating: The strength of your espionage forces. Based on the number of spies in your army, and your spy level.

Spy Skill/Spy Level: The skill level of each individual spy and sentry in your army. Upgrading strengthens all of your spies and sentries.

Stats Link: Can be found by clicking yourself on the attack page (battlefield or BF) and checking in the address bar of your browser.

Strike Action (SA): The total offensive power of your army. Based on your trained attack soldiers, untrained soldiers, mercenaries, their weapons, and your Siege Technology.

Subofficer: One of your officers' officers, or their officer, etc.

TimeStamp: TimeStamps have been added to attack and sabotage/revenge sabotage logs, you will now see year, month, date, hours, minutes, seconds of when you were attacked/sabbed.

Tool: Purchasing tools increases the effectiveness of your spies or sentries. You can buy tools in the Armory.

Total Fighting Force: The total number of your trained and untrained soldiers, plus any mercenaries you may have.

Turn: The basic unit of time in Kings of Chaos. Currently you receive 1 attack turn every minute.

Turn Based Gold (TBG): The gold you get each turn. Your TBG is based on how many soldiers are in your army, with certain races getting income bonuses. Soldiers contribute most to your TBG. Spies and sentries contribute less to your TBG. Mercenaries do not contribute towards TBG.

Undead: One of the races in Kings of Chaos. Undead get a 25% fewer casualty bonus.

Unique Link / Unique ID: The link used to recruit players to join as your officer to increase your alliance

Vacation Mode (vmode): An option to deactivate (suspend) your account for a length of time (minimum 3 days). Useful if you are going on a long trip and won't be able to play KoC during that time. Once you are in vacation mode you must wait until the time has elapsed before playing, so be careful. You receive no TBG (turn based gold) or attack turns while in vacation mode, your account receives nothing at all. When your account comes out of vacation mode, you cannot be attacked or raided, once ranked you are fair game. After your initial vacation mode is over you cannot place your account back into vacation mode until your account has been active for the same amount of time your account was in vacation mode.

Weapons: Offensive or defensive equipment for soldiers in your army. Attack weapons are only used when you attack, defense weapons are only used when you defend. You can only use as many weapons as you have soldiers, and you can buy weapons in the Armory. Your soldiers are not very effective without weapons.

Still have questions? If you have a question that wasn't answered in this guide, try heading over to the Kings of Chaos forum or the Kings of Chaos Discord server via the "chat" link at the top of every KoC page).

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KoC Upgrades

Level Name Cost Multiplier
0 No Such Level 0 1
1 Flaming Arrow 50,000 1.30
2 Ballista 100,000 1.69
3 Battering Ram 200,000 2.20
4 Ladders 400,000 2.86
5 Trojan Horse 800,000 3.71
6 Catapults 1,600,000 4.83
7 War Elephants 3,200,000 6.27
8 Siege Towers 6,400,000 8.16
9 Trebuchets 12,800,000 10.60
10 Black Powder 25,600,000 13.79
11 Sappers 51,200,000 17.92
12 Dynamite 102,400,000 23.30
13 Greek Fire 204,800,000 30.29
14 Cannons 409,600,000 39.97
15 Great Horn 819,200,000 51.19
16 Fists of Thor 1,638,400,000 66.54
17 Ringwraiths 3,276,800,000 86.50

Covert Skill
Level Name Cost
1 Peeping Tom 17,500
2 Scout 35,000
3 Informer 70,000
4 Operative 140,000
5 Slueth 280,000
6 Snoop 560,000
7 Counterspy 1,120,000
8 Observer 2,240,000
9 Mole 4,480,000
10 Raven 8,960,000
11 Bagman 17,920,000
12 Watcher 35,840,000
13 Agent 71,680,000
14 Intelligence 143,360,000
15 James Bond 286,720,000
16 All Seeing Eye 573,440,000
17 Eye of Sight 1,146,880,000
18 Eagle Eye 2,293,760,000
19 Saurons Eye 4,587,520,000

Technological Development
Level Name EXP Cost Multiplier
0 None 0 1.00x
1 Spear 300 1.05x
2 Fire 350 1.10x
3 Oven 400 1.16x
4 Pottery 460 1.22x
5 Domestication 520 1.28x
6 Copper 600 1.34x
7 Wheel 690 1.41x
8 Writing 800 1.48x
9 Bronze 920 1.55x
10 Irrigation 1,060 1.63x
11 Woodworking 1,210 1.71x
12 Archery 1,400 1.80x
13 Salt 1,610 1.89x
14 Sailing 1,850 1.98x
15 Masonry 2,120 2.08x
16 Forum 2,440 2.18x
17 Furnace 2,810 2.29x
18 Ironworking 3,230 2.41x
19 Library 3,710 2.53x
20 Medicine 4,270 2.65x
21 Timekeeping 4,910 2.79x
22 Market 5,650 2.93x
23 Monastery 6,490 3.07x
24 Windmill 7,470 3.23x
25 Printing 8,590 3.39x
26 Civil Code 9,880 3.56x
27 Shipbulding 11,360 3.73x
28 Astronomy 13,060 3.92x
29 Chemistry 15,020 4.12x
30 Gunpowder 17,270 4.32x
31 Economics 19,860 4.54x
32 Cotton Gin 22,840 4.76x
33 Ballistics 26,270 5.00x
34 Metallurgy 30,210 5.25x
35 Laboratory 34,710 5.52x
36 Mechanics 39,950 5.79x
37 Textiles 45,950 6.08x
38 Thermodynamics 52,840 6.39x
39 Steam Engine 60,760 6.70x
40 Assembly Line 69,890 7.04x
41 Electricity 80,360 7.39x
42 Cooking 92,410 7.76x
43 Obi Bon Kenobi 106,270 8.15x
44 Is this the end? 122,220 8.56x
45 Yapple 140,550 8.99x
46 Groogle 161,630 9.43x
47 Brindows 185,880 9.91x
48 rEbay 213,760 10.4x

Increase Experience
Level Name EXP GAIN Cost
0 Bon's Basement 0x EXP You start with this doofus
1 Rolz Leaky Shed 1x EXP 50,000,000 Gold
2 Homemade laboratory 2x EXP 200,000,000 Gold
3 University Chemistry Lab 3x EXP 550,000,000 Gold
4 Global Research Network 4x EXP 800,000,000 Gold
5 Heisenberg Breaks Bad 5x EXP 1,000,000,000 Gold
6 Need More Exp 6x EXP 1,200,000,000 Gold
7 Please More Exp 7x EXP 1,400,000,000 Gold
8 Come On Bon 8x EXP 1,600,000,000 Gold
9 Gimme Gimme 9x EXP 1,800,000,000 Gold
10 Hows That Ya Bastys 10x EXP 2,000,000,000 Gold

Safe Upgrade
Level Name Percentage Cost
1 Old Mattress 5% Initial Level
2 Dirty Sock 10% 5,000 EXP
3 Tin Can 15% 7,500 EXP
4 Vault 20% 17,500 EXP
5 Armored Vehicle 25% 25,000 EXP
6 Fort Knox 30% 40,000 EXP
7 Under Bon's Bed 40% 50,000 EXP
8 LockBox 50% 60,000 EXP
9 Can o' Snakes 60% 70,000 EXP
10 GloryHole 70% 80,000 EXP

Level Name Cost Multiplier
0 Camp 0 1
1 Stockade 50,000 1.30
2 Rapid Pitbulls 100,000 1.69
3 Walled Town 200,000 2.20
4 Towers 400,000 2.86
5 Battlements 800,000 3.71
6 Portcullis 1,600,000 4.83
7 Boiling Oil 3,200,000 6.27
8 Trenches 6,400,000 8.16
9 Moat 12,800,000 10.60
10 Drawbridge 25,600,000 13.79
11 Fortress 51,200,000 17.92
12 Stronghold 102,400,000 23.30
13 Palace 204,800,000 30.29
14 Keep 409,600,000 39.97
15 Citadel 819,200,000 51.19
16 Hand of God 1,638,400,000 66.54
17 Gate of Hell 3,276,800,000 86.50

Sentry Skill
Level Name Cost
1 Barbed Wire 17,500
2 Pit & Spikes 35,000
3 Traps 70,000
4 Trip Wire 140,000
5 Hidey Hole 280,000
6 Guard Dogs 560,000
7 Lookouts 1,120,000
8 Sentry Pavilion 2,240,000
9 Shield Wall 4,480,000
10 Wolfhound 8,960,000
11 Tracking Tactics 17,920,000
12 Traps XXI 35,840,000
13 Coffee 71,680,000
14 Mystical Eyepatch 143,360,000
15 Lavastines Hounds 286,720,000
16 Thou Shalt Not Be Named 573,440,000
17 Defias Brotherhood 1,146,880,000
18 Mystical Seer Tower 2,293,760,000
19 Eye Of The Dog 4,587,520,000

Economic Development
Level Name EXP Cost Gold Per Turn
1 Hunting 75 200
2 Farming 150 500
3 Fishing 300 1,300
4 Mining 600 3,100
5 Construction 1,200 7,800
6 Feudal 2,400 19,500
7 Trade 4,800 48,800
8 Exploration 9,600 122,100
9 Imperial 19,200 305,200
10 Mercantile 38,400 762,900
11 Plantation 76,800 1,907,300
12 Industrial 153,600 4,768,400
13 Information 307,200 11,920,900
14 Spacetrading 614,400 29,802,300
15 Monetary Gain 1,228,800 74,505,800

Soldier Per Turn
Level Name Cost Soldier per turn Soldier per 24hrs
1 Unborn Infantry 0 EXP 1 1,440
2 Wee Laddies Of The Ish 50 EXP 2 2,880
3 Dads Army 75 EXP 3 4,320
4 Lets Build An Army 100 EXP 4 5,760
5 Call To Arms 125 EXP 5 7,200
6 Hobbits From Underhill 150 EXP 6 8,640
7 Lord Of The Draft 175 EXP 7 10,080
8 The Blood Bandits 200 EXP 8 11,520
9 The Doom Squad 250 EXP 9 12,960
10 Hallowed Horde 300 EXP 10 14,440
11 The Death Squadron 350 EXP 11 15,840
12 The Culling Cavalry 400 EXP 12 17,280
13 Forgotten Soldiers 450 EXP 13 18,720
14 Crimson Curators 500 EXP 14 20,160
15 The Forgotten Battalion 550 EXP 15 21,600
16 The Orcan Swarm 600 EXP 16 23,040
17 The Hopeless 650 EXP 17 24,480
18 Venom Troops 700 EXP 18 25,920
19 The Red Regiment 750 EXP 19 27,360
20 Peace Bringers 800 EXP 20 28,800
21 The Doomed Ones 850 EXP 21 30,240
22 The Sentinels 900 EXP 22 31,680
23 The Swarm 950 EXP 23 33,120
24 The Rangers 1,000 EXP 24 34,560
25 The Immortals 1,100 EXP 25 36,000
26 Broken Brigade 1,200 EXP 26 37,440
27 The Ruthless Humans 1,300 EXP 27 38,880
28 The Fire Troops 1,400 EXP 28 40,320
29 Forsaken Undead 1,500 EXP 29 41,760
30 The Crimson Keepers 1,600 EXP 30 43,200
31 Ruthless Ravagers 1,700 EXP 31 44,640
32 Death Formation 1,800 EXP 32 46,080
33 Ruby Riders 1,900 EXP 33 47,520
34 War Machine 2,000 EXP 34 48,960
35 Army Of Darkness 2,100 EXP 35 50,400
36 The Demandalorian 2,200 EXP 36 51,840
37 The Forsaken Army 2,300 EXP 37 53,280
38 The Death Corps 2,400 EXP 38 54,720
39 Prime Preservers 2,500 EXP 39 56,160
40 Death Division 2,600 EXP 40 57,600
41 The Supreme Commanders 2,700 EXP 41 59,040
42 Elves Of Rivendell 2,800 EXP 42 60,480
43 The Super Soldiers 2,900 EXP 43 61,920
44 The Invincibles 3,000 EXP 44 63,360
45 The Hellfire Legion 3,100 EXP 45 64,800
46 Release The Kraken 3,200 EXP 46 66,240
47 Flaming Hell Army 3,300 EXP 47 67,680
48 The New Order 3,400 EXP 48 69,120
49 Forest Of Ents 3,500 EXP 49 70,560
50 Clone Army 3,600 EXP 50 72,000

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